A National Park Experience

For my capstone project in the MFA program at Kutztown University I researched the role of the senses in interactive design. A National Park Experience was the end product of that research as it combines sight, sound, smell, and touch in unique ways to educate users about the environments of Acadia National Park in Maine. I constructed an interactive table that uses an infrared camera and reacTIVision software to track fiducial symbols on the bottom of objects. The table also includes servos and multicolored LEDs that are controlled by an Arduino and react to the fiducial symbols. The interface projects information about the park onto three walls and the table top. I wrote the program that controls the entire project in Processing.